Official Q&A: co-op, controls and crew interactions
FLEXUS’s October 2 answers cover four-player co-op, testing plans, pilot movement, crew interactions, achievements, saves, and water-landing ideas.
FLIGHT DP-2026 · CABIN CREW WANTED
Dear Passengers is a first-person co-op airline playground. Fly, serve the cabin, accept risky cargo, and prevent a routine trip from becoming a physics-powered disaster.
Dear Passengers is planned for 2026. Wishlisting alerts you when FLEXUS posts release news.

LIVE · DEPARTURES BOARD
FLEXUS announcements, recruitment updates, dated Steam checks, and selected press coverage, newest first and clearly separated. Last checked November 8, 2026.
FLEXUS’s Halloween announcement hints that release is close, but gives no month or day, price, demo date, or new gameplay details. Published October 30 at 23:56 UTC, October 31 in Beijing. Steam still lists 2026 as of November 8; this is a teaser, not a confirmed launch date.
FLEXUS shared a SteamDB chart screenshot showing Dear Passengers at No. 2, behind Deadlock and ahead of Light No Fire. Our November 8 check of Steam’s public Top Wishlists chart showed the same order. This dated rank update does not announce a new wishlist total or release date.
FLEXUS’s QA Engineer (PC) listing dated October 27 reports more than three million Dear Passengers wishlists. This is the recruitment listing’s date; it does not establish when the milestone was first reached.
FLEXUS confirms a current four-player cap, two-player sessions, invitations and lobby codes, progression between flights, and customization. Closed tests and controller support are planned; public matchmaking, exact release timing, price, and public-demo access remain unannounced.
FLEXUS announced that Dear Passengers had entered Steam’s Top 3 most wishlisted games. The post is dated September 5 in UTC, September 6 in Beijing. A direct check of Steam’s public chart on October 17 still placed the game at No. 3, behind Deadlock and Light No Fire; that is a dated snapshot. The rank post did not announce a new wishlist total, release date, demo, or price.
FLEXUS posted that Dear Passengers had reached No. 4 on Steam. The August 27 post confirms the rank but does not announce a new wishlist total, release date, demo, or price; chart positions remain time-sensitive.

FLEXUS announced two million Steam wishlists and a Top 6 position. A gameplay video is in production, and players will fully control the plane. The post shares a raw Unity screenshot and asks which aviation crime the community wants first.
FLEXUS released the 37-second “Another Friendslop Game” teaser and said Dear Passengers was close to two million wishlists, not that it had reached them. The team cited climbing mountains, robbing houses, and crashing an RV with friends as co-op inspiration.

FLEXUS says the team is working every day on more game mechanics, unexpected events, suspicious luggage, and additional passengers who should never be allowed near an airplane.
FLEXUS confirmed Dear Passengers reached one million wishlists and the Top 25 most wishlisted games on Steam within two days of its reveal, with no ads or paid creators.
The studio reported 700,000 wishlists in 36 hours and called Dear Passengers the most talked-about game in the world during its announcement week.
Coverage highlights the world's-worst-airline premise and compares the physics chaos of Dear Passengers to recent 'friendslop' favorites.
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FLEXUS’s October 2 answers cover four-player co-op, testing plans, pilot movement, crew interactions, achievements, saves, and water-landing ideas.
The confirmed Hall 4.1 pavilion location, post-event evidence check, public-demo status, and the details FLEXUS still has not published.
The July milestone, FLEXUS’s October 29 No. 2 screenshot, and our November 8 Steam chart check, with ranks kept separate from wishlist totals.
A source-led record of the original Steam reveal, launch window, modes, core flight loop, first trailer, and unanswered launch questions.
01 · YOUR PRE-FLIGHT BRIEFING
Dear Passengers is an action-adventure game built around teamwork, bad decisions, and slapstick physics. One crew member can stay in the cockpit while the rest work inside the aircraft. The job sounds simple: deliver passengers and cargo to their destination. The trouble is that the plane is unreliable, the customers are demanding, and the most profitable manifest may also be the most dangerous.
That setup makes Dear Passengers less like a serious flight simulator and more like a shared crisis generator. FLEXUS says its design, art, sound, and trailer all aim for laughter with friends instead of rage-quitting—even while the crew puts out fires, sometimes literally. Steam lists single-player and online co-op. The October 2 Q&A gives a current four-player cap and supports two-player sessions, while solo role switching remains unexplained.
02 · A FLIGHT IN FIVE DECISIONS
The official description gives the ingredients. This practical route map shows how those systems fit into one readable shift.
Before takeoff, Dear Passengers asks the crew to choose who and what comes aboard. Safer choices should make the cabin easier to manage; risky passengers and high-paying cargo promise a better reward but create more ways for the flight to fail.
One crew member pilots while the others handle the cabin. The current co-op maximum is four, and FLEXUS says two-player sessions work too. A clear first responder and timely communication are practical suggestions based on the announced systems.
Passengers expect food, drinks, and something close to a smooth ride. In Dear Passengers, routine service keeps the cabin busy before the emergency arrives. A meal cart, loose suitcase, or impatient traveler can become part of the physics problem once the plane starts moving.
Dynamic weather, turbulence, and air pockets can throw passengers, luggage, and unsecured items through the cabin. Dear Passengers is about stopping one comic accident from becoming several: protect the cargo, settle the travelers, and keep the aircraft operating.
The objective is to deliver passengers and cargo. FLEXUS confirms progression between flights, but has not explained scoring, upgrades, the economy, or failure rules.
03 · CREW OPERATING NOTES
These are strategy suggestions based on the confirmed systems, not announced tutorials or class rules.
Keep flying as the primary job. Warn the cabin before sharp turns, bad weather, or air pockets so teammates can secure loose cargo and passengers. Dear Passengers makes the cockpit and cabin dependent on each other; silence turns turbulence into cleanup.
Choose the worst active problem, announce it, and finish it before chasing the next distraction. In Dear Passengers, food service matters, but a moving suitcase or unstable traveler can create a chain reaction that costs more time than a delayed drink.
Do not simply select every lucrative option. Mix high-risk cargo with manageable passengers until your group learns the aircraft. Dear Passengers openly links higher payouts to more trouble, so the manifest is effectively the crew's difficulty choice before departure.
04 · NOW BOARDING
The announcement trailer shows the tone more clearly than a checklist can: first-person cockpit work, crowded cabins, improvised problem-solving, and a plane that seems determined to embarrass its crew. Play it here, then open Steam to keep Dear Passengers on your radar.
Wishlist Dear Passengers on Steam ↗




05 · CONFIRMED VS. UNKNOWN
Steam still lists 2026 and Windows. FLEXUS’s October 2 Q&A adds a current four-player cap, friend joining, and gameplay details. Published features, plans, and unresolved launch questions are kept separate.
Check the official Steam listing ↗06 · MINIMUM CABIN EQUIPMENT
The published minimum target is modest in storage but asks for a DirectX 12 system. Recommended specifications are not listed yet, and Steam Deck compatibility remains unconfirmed.
07 · MEET THE DEVELOPER
FLEXUS develops and publishes Dear Passengers. The official studio profile describes a Kyiv-based team founded in 2020, with more than 70 people and over 300 million game downloads across 150+ countries.
08 · OFFICIAL CHANNELS
Use FLEXUS-controlled channels for release news, official videos, development posts, and community announcements.
Open the official Dear Passengers website now listed by Steam and operated by FLEXUS Games.
Visit the official game website ↗Join the community, discuss the game, and watch for official Dear Passengers announcements.
Open the official Discord ↗Watch Dear Passengers trailers and official videos from FLEXUS Games.
Follow on YouTube ↗See clips, artwork, and short studio updates from @flexus.games.
Follow on Instagram ↗Watch official Dear Passengers short videos from @flexus.games.
Follow on TikTok ↗Follow @flexus_games, the X account linked from the official Dear Passengers website.
Follow on X ↗Follow the Steam hub and wishlist Dear Passengers for official announcements and launch alerts.
Open Steam ↗Follow FLEXUS, the studio behind Dear Passengers, for company news and development context.
Follow the studio on LinkedIn ↗09 · PASSENGER QUESTIONS
Last fact-checked against official FLEXUS and Steam sources on October 28, 2026.
Steam gives Dear Passengers a 2026 release window. An exact month and day have not been announced, so any more precise date should be treated as speculation until FLEXUS updates the store page.
Yes. Steam confirms single-player and online co-op. FLEXUS’s October 2 Q&A gives four players as the current maximum and supports two-player sessions. Friends join by invitation or lobby code; larger lobbies and public matchmaking are unconfirmed for launch.
Read the official developer Q&A ↗Yes, single-player is confirmed. What remains unknown is how Dear Passengers handles several jobs for one person—through quick role switching, assistance, simplified tasks, or another system.
Steam currently lists interface support for English, Arabic, Simplified Chinese, Turkish, Ukrainian, and Japanese. Full audio and subtitle support are not listed.
There is no public demo download on Steam as of October 28. The October 2 Q&A plans closed tests before release and directs players to the official Discord. Dates and participation instructions are unannounced; Windows PC remains the only confirmed platform.
Read the official developer Q&A ↗FLEXUS is both developer and publisher. This page is an independent Dear Passengers briefing, not an official FLEXUS or Valve website. Use the Steam listing for final purchasing and release information.
No. FLEXUS stated in a developer-tagged Steam reply that Dear Passengers was created without generative AI. The job posting discussed by players concerned marketing assets for older mobile projects, not this game.
Read the developer clarification on Steam ↗FLEXUS plans controller support and confirms key rebinding. Full HOTAS support is not currently planned. Steam Deck compatibility remains unconfirmed.
Read the official developer Q&A ↗Yes, during some flight periods. FLEXUS says the pilot can sometimes leave the yoke and help with passengers or the plane. Other stretches involve active obstacle avoidance; the detailed rules are not announced.
Read the official developer Q&A ↗10 · MORE CO-OP CHAOS
Teamwork, physics, memorable mistakes.

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If chaotic co-op, physical comedy, and a terrible airline sound like your kind of trip, wishlist Dear Passengers now. Steam will notify you when the 2026 release is ready for boarding.
Add Dear Passengers to your Steam wishlist ↗