DP 2026 · BOARDING SOONWINDOWS PC · SINGLE-PLAYER · ONLINE CO-OP

BOMBANANA MODULE · FOUR-LAYER LOOKUP

BOMBANANA Piano guide

Reduce a 7-by-4 manual table to two selectors, preserve the four-note order, and translate note letters into the physical key positions Blind can press.

The short answer

The BOMBANANA Piano manual is a 7-row by 4-column lookup. The Braille octave number selects the row. The active lamp color selects the column. The intersecting cell gives four note letters, and Blind presses those notes in the printed order.

Most failed relays mix up four different labels: the Braille number, lamp color, note letters, and physical key positions. Keep them separate until the final handoff: “Piano. Braille one. Yellow. Manual says C, E, G, C. Keys one, three, five, one.”

Know what each label means

01

Braille number

A row selector from 1 to 7. It is not the first key to press.

02

Lamp color

A column selector: red, yellow, green, or blue in the checked manual.

03

Four notes

The ordered letters found at the row-and-color intersection.

04

Key positions

A relay shorthand: C=1 through B=7, counted left to right.

Read the keyboard left to right

The player guide states that the seven relevant white keys follow the standard letter order C, D, E, F, G, A, B. C is the leftmost key and can be called key 1; B is the rightmost and can be called key 7. These position numbers are a communication aid, not the Braille octave value used to choose the manual row.

ROW SELECTORBraille 1
COLUMN SELECTOR Yellow lamp
MANUAL CELLC · E · G · C

C1E3G5C1

Original lookup schematic — not an in-game screenshot. The 1 + Yellow example is transcribed from the v1.0.1 manual capture; verify the cell in your current in-game manual before pressing keys.

Worked example: row 1, yellow lamp

In the checked v1.0.1 manual capture, the intersection of Braille row 1 and the yellow lamp column is C → E → G → C. Using the left-to-right position shorthand, that becomes 1 → 3 → 5 → 1. This is a verified transcription of that captured cell, not a promise that every current or future manual will show the same entry.

MODULEPianoSELECTORSBraille 1 · YellowMANUAL RESULTC · E · G · CPHYSICAL INPUT1 · 3 · 5 · 1

If your live manual disagrees with this example, follow the live manual. A community guide author says module guides may change between sessions; we have not independently confirmed that behavior, so this page deliberately teaches the lookup rather than publishing a “forever” answer sheet.

Run the Piano relay in five checks

  1. Name the module.Say “Piano” before the selectors so Mute opens the correct page.
  2. Collect both selectors.Blind reports the shared Braille octave number; Deaf reports the active lamp color.
  3. Find one cell.Mute crosses that row and color column in the current manual and reads exactly four notes.
  4. Translate once.Convert C–B to positions 1–7 only if numbered keys are clearer for the team.
  5. Repeat before input.Blind repeats all four notes or numbers in order, then presses the complete sequence.

Who carries each part?

Blind supplies tactile information and presses

The player guide has Blind report the Braille octave number shared across the keys and the key letters, then perform the final four-key input.

Deaf supplies the lamp and returns the call

Deaf names the active lamp color and can voice the final ordered positions after reading Mute’s gestures. Do not shorten a repeated note: C-E-G-C has four inputs.

Mute owns the current table lookup

Mute selects the row and column, keeps the four notes in order, and gestures either letters or positions using the team’s agreed dictionary.

Common Piano mistakes

Pressing the Braille number

The Braille value chooses a row. It does not directly identify a single key.

Calling only the color

Four colors create four columns, but seven rows remain. The lookup needs both selectors.

Mixing letters and positions

Choose “C-E-G-C” or “1-3-5-1” for the final packet and say which language you are using.

Losing a repeated note

Four outputs means four presses. Repeat the whole packet before anyone touches the keyboard.

Trusting an old table over the live manual

The v1.0.2 notes do not prove a remap, but they do not guarantee permanence either. Recheck the current cell.

BOMBANANA Piano FAQ

What information selects a BOMBANANA Piano answer?

The Braille octave number selects one of seven rows and the active lamp color selects one of four columns. Their intersection in the current manual contains the four notes to play in order.

Are the Braille number and the key number the same thing?

No. The Braille value selects a manual row. Key numbers are a communication shortcut for physical positions: C=1, D=2, E=3, F=4, G=5, A=6, and B=7.

What does Braille 1 with a yellow light produce?

In the checked v1.0.1 manual capture, row 1 and the yellow column produce C, E, G, C, which translates to keys 1, 3, 5, 1. Treat this as a lookup demonstration and verify the current in-game manual.

Should I memorize the full 28-cell Piano table?

This guide does not recommend relying on a permanent memorized table. A community author says manuals may change between sessions, but that behavior has not been independently verified here. Read the two selectors and use the manual shown in the current session.

Sources checked

  1. BOMBANANA! on Steam ↗

    Official Lefto Studio listing used for the three-player format, Blind/Deaf/Mute role capabilities, modes, and release information.

  2. Cosmo’s all-modules player guide ↗

    Community guide containing v1.0.1 in-game manual captures plus player-authored Piano, Maze, coordinate, and communication notes. It is useful evidence, but not an official rules page.

  3. Official v1.0.2 update ↗

    Official patch notes checked for later rule changes. They mention matchmaking, difficulty balance, controller UI, lobby codes, sound, and voice chat, but do not document Maze or Piano mapping changes.